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Shape of Play: Insights from Mattel's Global Research Study with MADO's Jaclyn Suzuki

June 18, 2025
67
 MIN

Discover the transformative power of play across different ages and cultures in this insightful episode with Jaclyn Suzuki and Gerry Scullion.

Shownotes

In this episode of This is HCD, Gerry Scullion is joined by Jaclyn Suzuki, co-founder of MADO and former creative director at Ziba, to explore the findings from a groundbreaking global study on play — commissioned by Mattel and involving over 33,000 people across seven countries.

Jaclyn shares insights into the six emerging play personalities, the growing need for play across all ages, and how brands like Mattel are translating research into real-world impact. From cultural differences in China, Finland and the US, to the tension between digital and physical play, this conversation uncovers how play connects, heals and transforms.

The Shape of Play study overview on Mattel site: ⁠https://corporate.mattel.com/the-shape-of-play⁠

The Shape of Play case study by MADO: ⁠https://www.lookwithmado.com/mattel-1⁠

MADO website: ⁠https://www.lookwithmado.com/⁠

Connect with Jaclyn via Linkedin: ⁠https://www.linkedin.com/in/jaclyn-suzuki/⁠

Key Takeaways:
• 🌍 Play is Universal: It transcends age, culture and borders.
• 🎮 Digital vs Physical: Each has a place in healthy, modern play.
• 🔮 Future of Play: Learn how brands are using play to create deeper connection.

Episode Transcript

This transcript was created using the awesome, Descript. It may contain minor errors.

[00:00:00] Gerry Scullion: Hey folks, and welcome to another episode of this eight cd. My name is Gerry [00:00:05] Scullion, and in today's episode, I'm joined with a wonderful Jacqueline Suzuki [00:00:10] co-founder of Insights and Innovations Agency in the US called Maddo. And to [00:00:15] dive into the most fascinating research projects I've seen in years, it's called The Shape of [00:00:20] Play, and it was a global study commissioned by Mattel.

[00:00:24] Gerry Scullion: We'll know [00:00:25] them from the toy. The toys that created from my childhood exploring [00:00:30] how and why we play. In this episode, we unpack insights [00:00:35] from 33,000 people across seven different countries, revealing not [00:00:40] only how play is evolving, but why it matters more than ever. So [00:00:45] here are the three key takeaways from this episode.

[00:00:47] Gerry Scullion: So play isn't just for kids. It's a [00:00:50] powerful antidote to modern stress across every stage from toddlers to [00:00:55] seniors. There are six play personalities derived from the study, which I think is gonna be [00:01:00] really interesting for us to listen and learn. And that is the skill seekers to memory [00:01:05] makers helping us understand how different people find joy, connection, and wellbeing.

[00:01:09] Gerry Scullion: The [00:01:10] leading brands like Mattel are working in the open sharing research to help advance [00:01:15] how society thinks about creativity. I think that's a fantastic way to, to rethink about the research that [00:01:20] we do as a community. They lean into the community and the emotional health aspects of this work too. [00:01:25] Now we also touch on digital play, the future of family rituals and the incredible cultural [00:01:30] differences and similarities that show up in homes from Finland to China [00:01:35] and the us.

[00:01:36] Gerry Scullion: If you're a change maker, educator, or designer, working to make the [00:01:40] world a better and more human centered place, this really is a most listen. And hey, if [00:01:45] you wanna kickstart a human-centered service design approach in your organization, please don't [00:01:50] forget to sign up for my free five day email course.

[00:01:53] Gerry Scullion: The link is in the description, or you can just go [00:01:55] to this is hcd.com and learn more. Now, let's jump in straight into this episode.[00:02:00] [00:02:05]

[00:02:09] Gerry Scullion: Tell us a [00:02:10] little bit about yourself, where you're from and what.

[00:02:14] Jaclyn Suzuki: [00:02:15] Yeah, I, um, I'm the founder and director of Motto and we [00:02:20] are an insights and innovation strategy agency outta Portland, Oregon in the States. [00:02:25] Um, we help [00:02:30] brands understand change, basically, and so that's like [00:02:35] cultural shifts, cultural trends, as well as shifting consumer needs.

[00:02:39] Jaclyn Suzuki: And [00:02:40] use that analysis to identify opportunities to serve [00:02:45] people better, so innovate, uh, in a human centered way. [00:02:50] And, um, I've been running motto with my business partner for [00:02:55] almost eight years. For that I was creative director at Zebra Design. Okay. [00:03:00] Um, global agency and had the opportunity to work and live in Tokyo [00:03:05] for a couple years.

[00:03:06] Jaclyn Suzuki: Ah, um, my son was born there. I [00:03:10] inherited this, uh, or I, I married into this awesome name. Yep. [00:03:15] Um, the design community loves and yeah. [00:03:20] Um, let's see. Before that, uh.[00:03:25]

[00:03:27] Jaclyn Suzuki: Love for the technical and the [00:03:30] logical, but I also studied fine art and love that creative, um, design [00:03:35] sensibility and try to try to marry the two in, in the projects that we take on And [00:03:40] mm, you know, I think that's where the interesting, yeah. Things have been when [00:03:45] this, this. Team across those lines. [00:03:50]

[00:03:50] Gerry Scullion: Now you actually reached out and um, you know, we got, we [00:03:55] got these kind of, I wouldn't call them spammy, but a lot of PR people had me to [00:04:00] these lists about getting guests on and I was like pleasantly surprised.

[00:04:04] Gerry Scullion: [00:04:05] And I saw your email come through and Matt.[00:04:10]

[00:04:14] Gerry Scullion: The [00:04:15] change of play. And I guess that's what we wanna talk a little bit more around today. So [00:04:20] tell us, um, about the project and how it came [00:04:25] about.

[00:04:26] Jaclyn Suzuki: Yeah, absolutely. This was a, a dream project. [00:04:30] It was, um, great. We had great partners. It's called the Shape of Play. Mm-hmm. [00:04:35] And it's a global study about how and why people [00:04:40] of all ages.

[00:04:44] Jaclyn Suzuki: Um, [00:04:45] a fun topic and an important topic, and, and that was [00:04:50] cemented, um, for us after we went out into the field and learned from [00:04:55] people. Um, which I can, I am happy to share. Um, yeah, [00:05:00] as many insights as I can.

[00:05:04] Gerry Scullion: Tell [00:05:05] me, like, so I, I, yeah. I was waiting for the first insight to come out. Okay.

[00:05:09] Jaclyn Suzuki: Well, I, [00:05:10] I was gonna, I'll just roll right into it, but I didn't know you

[00:05:12] Gerry Scullion: basically, like in the email we were talking [00:05:15] about, I think there was 33,000, is that right? Yeah. Um, [00:05:20] participants, could that be right?

[00:05:22] Jaclyn Suzuki: Yes, that's right. We.[00:05:25]

[00:05:25] Jaclyn Suzuki: So Mattel has a state-of-the-art play lab, um, play [00:05:30] Labs, a network across the globe. And they, they study how [00:05:35] kids and people play with toys, and it is embedded into their product [00:05:40] design process. And it's, it's an incredible, amazing, um, but this project was a little bit [00:05:45] different because. They [00:05:50] wanted to get a broader view of play outside of their portfolio of toys [00:05:55] and just this larger sense of what is going on.

[00:05:58] Jaclyn Suzuki: And so we really [00:06:00] wanted to have the scope and the breadth to, to really make sure we were picking everything up. [00:06:05] So, um, 33,000 people that, um, was across seven [00:06:10] countries. Um, and [00:06:15] then we also. In homes in over [00:06:20] 20 homes in three countries, and we're able to [00:06:25] mix kind of quant, qual, and we did some expert interviews as well.

[00:06:28] Jaclyn Suzuki: Some foresight, foresight lens [00:06:30] to build this perspective on play. And [00:06:35] at the, at the highest level, it's just today, [00:06:40] there is so much stress and that that shows up [00:06:45] in two year olds. Middle schoolers, [00:06:50] young adults, seniors, like across the whole spectrum there there's [00:06:55] stress and it's concerning. And what we found were people were [00:07:00] kind of reinventing how play, how they come to play in [00:07:05] order to, um, offset that stress and, and create like a [00:07:10] healthy, um, balance in their life.

[00:07:12] Jaclyn Suzuki: And so. It [00:07:15] really was evolving, I think in the past play has been maybe [00:07:20] for children or for recess, or for certain times and [00:07:25] occasions. Right. Um, and what we saw was it was, [00:07:30] it's, it's morphing. It's becoming a little bit more, you can inject a moment of play here or there in [00:07:35] the day.[00:07:40]

[00:07:43] Jaclyn Suzuki: Consider organizing a [00:07:45] form of play.

[00:07:46] Gerry Scullion: So, so, so let's take, take a step back to the, [00:07:50] the brief, I guess. Yeah. What was Mattel looking to get outta the, [00:07:55] this, this study? What was their objectives?

[00:07:57] Jaclyn Suzuki: Great idea. Great question. Um,[00:08:00]

[00:08:03] Jaclyn Suzuki: Matt.[00:08:05] [00:08:10]

[00:08:10] Jaclyn Suzuki: Where culture's headed, where people's needs are headed so that they could [00:08:15] better, um, meet them into new, in new [00:08:20] spaces, new with new products, with new moving into new categories, um, really to help [00:08:25] shift and evolve their, their brand as a whole, which is a, yeah, which is a [00:08:30] major goal and signals like a real true [00:08:35] curiosity, I think, of the organization.

[00:08:37] Jaclyn Suzuki: Which is nice. And then there was the second goal [00:08:40] too, which was from the onset, kudos to the Mattel team. They [00:08:45] wanted to share this. They knew they wanted to share this work publicly and have [00:08:50] it be something that not only inspired their employees and their designers, [00:08:55] but outwardly inspired the public, inspired their [00:09:00] creative partners, you know, outside of their walls, um, teachers, policy [00:09:05] makers, and so.

[00:09:07] Jaclyn Suzuki: I mean, this is something I wanted to talk about with you [00:09:10] is I think today the leading brands [00:09:15] really share their cutting edge research, right? And, [00:09:20] and they're looking to advance the category as a whole, or they're, you know, [00:09:25] society as a whole through.[00:09:30]

[00:09:30] Jaclyn Suzuki: And helping Tide,[00:09:35]

[00:09:35] Gerry Scullion: I.[00:09:40]

[00:09:43] Gerry Scullion: Is that, is that public now? 'cause I know when we were [00:09:45] emailing there was an embargo on It is public.

[00:09:47] Jaclyn Suzuki: It's public. Yeah. When I

[00:09:48] Gerry Scullion: looked, looked, I [00:09:50] was, um, unable to obviously, you know, kind of find out Okay. Find out more, [00:09:55] but I'll send it. Yeah. Talk to us about the, um, the activities that went around, [00:10:00] uh, the actual conducting of that research you mentioned.[00:10:05]

[00:10:07] Jaclyn Suzuki: Um. Well, we, [00:10:10] we, we conducted research in the states, um, in la [00:10:15] and um, then we went to China, we went to [00:10:20] Shenzhen and, um, the third country, we debated [00:10:25] a for a while, but we landed on Finland. It had just been [00:10:30] named the Happiest Country for the seventh year in a row.

[00:10:32] Gerry Scullion: Yeah.

[00:10:33] Jaclyn Suzuki: And we really [00:10:35] wanted to,

[00:10:35] Gerry Scullion: made them happy,

[00:10:39] Jaclyn Suzuki: proud. [00:10:40] Um, we wanted to, you know, understand the, the connection [00:10:45] between play and happiness. And it was, it was a really, really unique perspective there. Um. [00:10:50] And

[00:10:51] Gerry Scullion: what is the connection ju just when you just, that's the sort of thing that I mightn't be able to [00:10:55] come back to in the conversation. W was that, um, included in the initial [00:11:00] brief, is that something that Mattel care about, um, making [00:11:05] the connection or is the connection there between happiness and play?

[00:11:09] Gerry Scullion: [00:11:10] Like may maybe define what is the connection I.[00:11:15]

[00:11:18] Jaclyn Suzuki: It was not in the original [00:11:20] brief. So our team worked with the Mattel team to [00:11:25] identify a framework. Um, I think we started out with the hypothesis framework based on [00:11:30] trend research, um, around the, the kind of [00:11:35] the psychological, uh, underpinnings of, of the [00:11:40] meaning of play. Yeah. And we knew happiness was in [00:11:45] there.

[00:11:45] Jaclyn Suzuki: Um. When we came out of the project, we have this [00:11:50] play motivations framework, which is kind of our, our foundational framework. [00:11:55] I have a little gamified artifact of it here. Yeah, no. This [00:12:00] is why we play. And, um, there's four [00:12:05] basically, joy, joy and happiness is surrounding, [00:12:10] it's. It's all around. It's why we play.

[00:12:13] Jaclyn Suzuki: But beyond that, [00:12:15] and, and we all know that intuitively, right? It's like when we play, we laugh, we smile, we just feel [00:12:20] good. It's, it's kind of inexplainable and at the same time it's intuitive and human right. [00:12:25] Um, but beyond that, what we found was there's four kind of deeper [00:12:30] reasons why people are drawn to play and.[00:12:35]

[00:12:37] Jaclyn Suzuki: And so those are playing for [00:12:40] wellbeing. Mm-hmm. And we heard people talking about playing as a way to heal, [00:12:45] heal trauma, to de-stress, to refuel, [00:12:50] to go back into the, you know, realities of today, um, [00:12:55] realities and responsibilities. We heard people playing for [00:13:00] growth and in that's beyond like. [00:13:05] Educational play, right.

[00:13:06] Jaclyn Suzuki: Um, but growing for like [00:13:10] character development and leadership skills and emotional intelligence and some [00:13:15] of the, the softer skills of, of what it means to grow as a, as a person. [00:13:20] Um, and then we heard about play for a connection to [00:13:25] other people. And this was big. Um, you know. So [00:13:30] over 80% of people across the globe agreed that play has [00:13:35] the power to solve isolation and loneliness.

[00:13:38] Jaclyn Suzuki: Wow. And yeah, when we [00:13:40] talked to people it was like a really strong motivator to play is to [00:13:45] kind of, you know, screens are involved in a lot of play, but. [00:13:50] But also it's a reason to kind of put the screen down and meet with people face to face. [00:13:55] And I think because that is a little more rare today, it becomes more special and [00:14:00] more sacred.

[00:14:00] Jaclyn Suzuki: So that, mm-hmm. That was really powerful. And then the fourth big play [00:14:05] motivation was, is expression. People play to express themselves and [00:14:10] be creative. And that, that's always been true, but in today's time of with [00:14:15] technology and automation and. It also feels a little more [00:14:20] special to be able to express our creativity in a playful, kind of low [00:14:25] stakes, low risk way.

[00:14:27] Jaclyn Suzuki: Um, so that, that [00:14:30] of. The nutshell, the motivations surrounding the [00:14:35] happiness

[00:14:36] Gerry Scullion: theory and in the, that's, that's a great episode. Thank you so only [00:14:40] joking. There's so much to unpack in that, like, you know, and [00:14:45] when you were speaking there, um, it just reminded me of something that happened on the [00:14:50] weekend. Yeah.

[00:14:50] Gerry Scullion: Where my, my youngest Sam turns six [00:14:55] and usually. There's a birthday party and there was a birthday party. [00:15:00] Um, but in this instance, he decided to have a day with us. And what he wanted to [00:15:05] do instead was he wanted to go to this place in dub called Tastic [00:15:10] and they do laser tag. I had not played laser tag. Oh, I'm [00:15:15] old.

[00:15:15] Gerry Scullion: Am I now? I'm 21. So, um.[00:15:20] [00:15:25]

[00:15:26] Gerry Scullion: Um, I was really, I was probably like in my, in my teens. Yeah. And [00:15:30] it was one of the best releases that I had right. In [00:15:35] probably a decade I. In front of my own eyes [00:15:40] because I was playing against another birthday party. Everyone was probably like, I cannot believe disclosing this. [00:15:45] I was playing against another birthday party who were, they were 10 and 11 years old, and [00:15:50] I did not think that I was 45.

[00:15:52] Gerry Scullion: Like I. [00:15:55] At the end of it, I had to nearly apologize to that other team.

[00:15:58] Jaclyn Suzuki: Did you just go full [00:16:00] animal?

[00:16:00] Gerry Scullion: Yeah, I went, I went like Jack Black kind of mode into it. Oh, [00:16:05] fun tumbling around. Yeah, and my, both my kids said, um, [00:16:10] I'm, I'm embarrassing, but we won't speak too much about that. But that.[00:16:15] [00:16:20]

[00:16:20] Gerry Scullion: What I'm really interested to ask you, because, you know, getting [00:16:25] exposed to one, one.

[00:16:29] Gerry Scullion: Why do [00:16:30] people, do you feel kind of fall out of love or fall out of [00:16:35] Um, just, just doing play like as part of their, because at the moment my [00:16:40] kids, they didn't get as much release out of it obviously as I did. Um, [00:16:45] they were like, yeah, that was good fun. And I was like, that was the best day that I've in a [00:16:50] long time.

[00:16:51] Gerry Scullion: Yeah. Stop and.[00:16:55]

[00:16:59] Gerry Scullion: Why aren't more [00:17:00] people doing this?

[00:17:01] Jaclyn Suzuki: I love that. And I, I honestly had the same [00:17:05] feeling. I, you know, I work with creatives, I mean design, [00:17:10] and I thought I was a playful person. And then doing this project, I was like, wow, but I haven't [00:17:15] really made time for play. I'm busy. I'm working parent. Um, yeah, [00:17:20] you know, we're kind of in survival mode sometimes, right at.[00:17:25]

[00:17:26] Jaclyn Suzuki: I think a lot of people feel that way and [00:17:30] um, although I do think we're seeing, you know, [00:17:35] compared to 20, 30 years ago, it's more socially acceptable, I think, for [00:17:40] adults to play now. Yeah. Um, you've got, you know, and you've got pickle ball. I don't [00:17:45] know, that's like a mania here. I don't know if it's.[00:17:50]

[00:17:51] Jaclyn Suzuki: And yeah, we, we were really inspired. We got the [00:17:55] chance to talk to two, um, 70 plus year olds, uh, [00:18:00] in, in their homes. And yeah. The, wow, I [00:18:05] mean, the sense of play you can have at any age is just so inspiring and it, [00:18:10] it clearly is so, um, rejuvenating and rerated and [00:18:15] fuels, fuels longevity. Right. And there are, [00:18:20] there are studies on that.

[00:18:21] Jaclyn Suzuki: Um, so yeah, I, I think, [00:18:25] I think the seriousness and the competition of life gets, kind of pulls, [00:18:30] pulls adults away. Um, I think there's a push, uh, [00:18:35] and this is interesting maybe for your design community to think about [00:18:40] for teens to retain some play [00:18:45] and kind of carry that habit. Or appreciation [00:18:50] through to adulthood because [00:18:55] this, the teen period is, well, it's stressful these [00:19:00] days.

[00:19:01] Jaclyn Suzuki: Yeah. And it's hard and it's kind of like accelerated launch into adulthood [00:19:05] and you kind of, I, I think teens kind of feel a sharp, sharp [00:19:10] transition from child to,

[00:19:12] Gerry Scullion: yeah. Away from the fact that most people. [00:19:15] Especially if they've got kids at the moment, and I hate to make that disclaimer, but [00:19:20] the world is definitely a, a lot more of a stressful place with both [00:19:25] parents most likely working these days to survive.

[00:19:28] Gerry Scullion: Yeah. You know, we, [00:19:30] we all go through that. Ourselves, ourselves, even in my own world. But, um, [00:19:35] finding space for it is, is one thing. But the bit that you mentioned there about longevity [00:19:40] is, you know, there's, I think there's lots of research there to back that up, like in terms of [00:19:45] that, that release. Um, one of the questions I wanna ask you [00:19:50] was.

[00:19:50] Gerry Scullion: Do you feel that play is different if it involves [00:19:55] exercise or does it involve, um, like is [00:20:00] monopoly the same as, and I use Monopoly just as an example, as a board game [00:20:05] versus me doing laser tag, I. Is there a difference, um, with, with the [00:20:10] kind of type of play and also who you play with? Because like I was playing with kids [00:20:15] there, if I was playing with my, not that I have a boss, but if I was playing with everyone who is a peer and if I was [00:20:20] working in a business, you kind of almost have to mask some of your, your childlike [00:20:25] behaviors.

[00:20:25] Gerry Scullion: So get[00:20:30]

[00:20:32] Jaclyn Suzuki: what you get out. [00:20:35] And there are benefits of physical activity with play [00:20:40] for sure. Um, but I think what's interesting is that everyone [00:20:45] seeks out kind of different qualities of play and [00:20:50] for different reasons. And what we found in this research was that there [00:20:55] are six play personalities, archetypes.[00:21:00] [00:21:05]

[00:21:05] Jaclyn Suzuki: Do you know what those are? Yeah. Those was really interesting. We have, [00:21:10] um, skill seekers who mm-hmm. Are more about [00:21:15] challenge, um, competition and, uh, self-improvement. [00:21:20] And then we have curiosity cultivators who, I've got someone [00:21:25] cards here. Yeah, they has to be cultivators.

[00:21:27] Gerry Scullion: Actually have a set of cards as well.

[00:21:28] Gerry Scullion: The Mattel at the top. Yeah, we

[00:21:29] Jaclyn Suzuki: made a [00:21:30] set of cards.

[00:21:30] Gerry Scullion: Well, motto. Did the cards, did they

[00:21:32] Jaclyn Suzuki: motto, did the cards, yeah.

[00:21:34] Gerry Scullion: Mm-hmm.

[00:21:34] Jaclyn Suzuki: [00:21:35] Um, so this, this is part of, and I can talk about this later, but, um, [00:21:40] part of activating insights research is like gamifying the deliverables and, and letting [00:21:45] teams play with.[00:21:50]

[00:21:50] Jaclyn Suzuki: Okay, so what was interesting is you think, oh, um, playing for growth, you know, [00:21:55] those are the, the folks who like to gain knowledge through play. But there's actually two different types, the skill [00:22:00] seekers, which are more of that, um, self improvement type of. [00:22:05] Um, and so they probably like the strategy games like you're talking about with, [00:22:10] um, maybe chess or things like that and really thrive on some of [00:22:15] that, the conversation and the, the strategic angles there.

[00:22:18] Jaclyn Suzuki: Uh, the curiosity [00:22:20] cultivators though are another mindset towards growth that is more intuitive [00:22:25] and more of exploratory and wanting to be, yeah. Kind of able to discover [00:22:30] things on their own, and it's more about knowledge about the world around them versus knowledge of their [00:22:35] self. Um, then there are [00:22:40] the creative, um, the colorful [00:22:45] creators, which are, uh, don't assume all the design community is in that bucket, [00:22:50] but maybe the most familiar to us as designers.

[00:22:52] Jaclyn Suzuki: Uh. Creative [00:22:55] explorers. Yeah. Um, and then there are two that fall [00:23:00] in kind of social play. One is the social sparklers, right. All sparkly here. [00:23:05] And they, you know, you could think extrovert, [00:23:10] um, meeting for a big volleyball game or pickleball game. [00:23:15] Um, really thriving on group competition. Yeah, the social [00:23:20] banter part of things and, and the experience and the [00:23:25] environment.

[00:23:25] Jaclyn Suzuki: Maybe more event based, but on the other side of the social [00:23:30] play, you have memory makers. Okay? And the memory makers are. [00:23:35] Folks that play for wellbeing and connection and the way they see wellbeing [00:23:40] is through the lens of social health. Yeah. And community and memory [00:23:45] making and supporting one another. And so, um, rituals around play like [00:23:50] family game night would be really important for them.

[00:23:53] Gerry Scullion: So that's kind of like, uh, and [00:23:55] I'm gonna pigeonhole, uh, bridge night for, you know, [00:24:00] people who are in, um, more mature stages of life. Be it's probably way. It might [00:24:05] be. Yeah. Yeah. So important to, to, to that life stage.

[00:24:09] Jaclyn Suzuki: [00:24:10] Yes. And we actually talked to an 8-year-old girl, Emerson in LA who, [00:24:15] um, was also a memory maker.

[00:24:18] Jaclyn Suzuki: Mm-hmm. Saw [00:24:20] social sparkler and she, you know, she said her play, the reason she [00:24:25] plays is all about friendship and kindness. And she would FaceTime her [00:24:30] friends to play Barbie with them. And it was all about kind of the relationship she had with her friend, [00:24:35] but also the Barbies had with each other. And so it was like a, a way to strengthen relationships.[00:24:40]

[00:24:40] Gerry Scullion: So. How did digital gaming [00:24:45] enter the conversation in this 'cause? Mattel typically, from my [00:24:50] perspective of being 21 years old, um, you know, when I was growing up in the [00:24:55] eighties, you know, Mattel were doing action men and all of these [00:25:00] different, um. Different toys if you want. Um, but I guess [00:25:05] it's probably shifted, like obviously I, I haven't stayed across mattel's, full catalog of [00:25:10] toys.

[00:25:10] Gerry Scullion: Yeah, right.

[00:25:11] Jaclyn Suzuki: It's big, it's massive. Um, yeah. What? Yeah. [00:25:15] Mattel

[00:25:15] Gerry Scullion: Digital in there.

[00:25:16] Jaclyn Suzuki: Yeah. Mattel's got a lot of digital gaming in their [00:25:20] portfolio. They're constantly working on the future technologies [00:25:25] and experiences. Um, but we come up. [00:25:30] We didn't specifically, you know, recruit for digital or, [00:25:35] or make it our sole focus.

[00:25:36] Jaclyn Suzuki: So I think, I think that would be an interesting project on and [00:25:40] of itself. It did come up. Um, I'm, I'm thinking about [00:25:45] Charles, a 11-year-old we met with who, who liked to, to [00:25:50] game and online chatting with his friends while he was gaming and that [00:25:55] really gave him a sense of community. But also he was one of those skill [00:26:00] seekers who's into the challenge, mm-hmm.

[00:26:02] Jaclyn Suzuki: Of gaming. And so being able to kind of banter [00:26:05] about the challenging aspects and the achievements that each other had was really [00:26:10] important to him. He also designed video games himself, and he really liked [00:26:15] archetype, you know, architecting those experiences, thinking [00:26:20] about the strategy behind the game he was creating.

[00:26:22] Jaclyn Suzuki: So we saw a lot of [00:26:25] creation in the digital space. I think 50% of the [00:26:30] folks we hold consider creating with [00:26:35] AI a form of play. Right.

[00:26:38] Gerry Scullion: Really,

[00:26:39] Jaclyn Suzuki: [00:26:40] I guess I just, a form of play, right?

[00:26:43] Gerry Scullion: I guess I do too. Maybe [00:26:45] I hadn't even considered it. Like, I guess there's, there's micro moments I guess in, in [00:26:50] everyone's day. And it's kind of sad that that could be my, my, [00:26:55] my introduction of play in my life.

[00:26:57] Gerry Scullion: You know, it's, it's interesting to see [00:27:00] Mattel of, of, obviously, I suppose any toy company you're gonna be looking at digital. But was there any [00:27:05] difference between the, the quality of [00:27:10] the, the benefits from digital to physical? I'd love to [00:27:15] understand that a little bit more. 'cause like parents here. I'm sure I'm not alone in [00:27:20] this, but they'll probably be like, you know, get off that screen, go in and play with your, uh, [00:27:25] you know, whatever, whatever toys you want, like in the, in the playroom.

[00:27:27] Gerry Scullion: And we have a playroom at our next, we're lucky enough. [00:27:30] What's, what's it like, did you, did you get to hear any of that kind of

[00:27:34] Jaclyn Suzuki: perspective? [00:27:35] Yeah. Um, well, [00:27:40] digital gaming is happening younger and younger, so digital gaming [00:27:45] is, um. The most common [00:27:50] play activity starting at age six,

[00:27:53] Gerry Scullion: right?

[00:27:53] Jaclyn Suzuki: Um, to [00:27:55] 60 and then 16 and above.

[00:27:56] Jaclyn Suzuki: It, it shifts, it downgrades and, but, um, [00:28:00] it is a really common mode of play, right? Uh, I think [00:28:05] between six and 13 [00:28:10] parents are really concerned about it. And so [00:28:15] it's a tension. On the one hand, we heard benefits of the socializing and the community. [00:28:20] Yeah. And the self-expression and identity Sure. Part of it.

[00:28:23] Jaclyn Suzuki: Um, playing with [00:28:25] avatars, you know, exploring expression, um, and on the other hand, [00:28:30] yeah, it's, um, you know, the offscreen in [00:28:35] real life play experiences [00:28:40] utilizing your physical senses. Um, have really big [00:28:45] benefits and really critical to, to health and social health. So [00:28:50] I, I personally push that more so with my kids.

[00:28:53] Jaclyn Suzuki: Um, we're pretty, you [00:28:55] know, we got them a CD player, so they would stay off of phones for a few more [00:29:00] years.

[00:29:00] Gerry Scullion: Yeah. How have your kids. Jacqueline eight

[00:29:03] Jaclyn Suzuki: and 11.

[00:29:04] Gerry Scullion: Eight and 11. So not, [00:29:05] not a bazillion miles away from mine. Mine are nine and six. Oh

[00:29:08] Jaclyn Suzuki: yeah. Um,

[00:29:09] Gerry Scullion: so we're [00:29:10] that same, same stage as well at the moment.

[00:29:14] Gerry Scullion: There's [00:29:15] probably a lot to talk about, but the, the, the piece that I'm hearing, there's a correlation between a [00:29:20] conversation I had, um, with professor, um, [00:29:25] Sonya Livingston, who's from the, the London School of Economics. Yeah. If you have not listened to that [00:29:30] episode, I cannot remember the other guest who was on that, that show as well.

[00:29:33] Gerry Scullion: Forgive me if you're. [00:29:35] It's about a year old and we, we spoke about play and the [00:29:40] mechanisms of play. Oh, great. And the advice, the advice that they gave to, um, [00:29:45] kind of the British government as regards, um, mandates and so [00:29:50] forth. But yeah, one of the pieces that we spoke about in that piece around the digitization of [00:29:55] games and play.

[00:29:56] Gerry Scullion: Was the closed network playing and [00:30:00] systems like the BBC ecosystem and even Minecraft were [00:30:05] generally outperformed other kind of gaming platforms that were more closed and, [00:30:10] and not open-ended. Was there something like in, in the [00:30:15] research that one spoke to that, [00:30:20] and generally speaking, if you are. [00:30:25] What parameters should they be put around that

[00:30:28] Jaclyn Suzuki: Mm.

[00:30:29] Jaclyn Suzuki: [00:30:30] Play?

[00:30:30] Gerry Scullion: Because if play is the goal Yeah. If you want, so to get sense of play is, is it better to use [00:30:35] digital as the only play versus none at all?

[00:30:39] Jaclyn Suzuki: [00:30:40] Mm. That is a hard position to be in. I hope [00:30:45] not too many people are in that position. But I guess

[00:30:48] Gerry Scullion: just asking you yourself, Jacqueline. [00:30:50] Yeah. What are your thoughts on that?

[00:30:53] Jaclyn Suzuki: That's a great question. I mean, [00:30:55] unfortunately this program didn't I.[00:31:00]

[00:31:02] Jaclyn Suzuki: Um,

[00:31:03] Gerry Scullion: that's okay if we, if we didn't go [00:31:05] into it, it's, yeah. I saw a photograph recently that, um, [00:31:10] probably other, other people might have seen it as well on Instagram of the play zone in [00:31:15] a McDonald's where it used to be soft play and bowls and all that kinda stuff. And now there [00:31:20] was three screens from one child on the screen.[00:31:25]

[00:31:25] Gerry Scullion: Looking out there at the moment. Moment is, is there anything that you can see that [00:31:30] kind of correlates between children and playing and happiness? Is that [00:31:35] something that you can see? Um, if people allow their children to play online, [00:31:40] is there a direct correlation between that child's happiness if they're only playing [00:31:45] online?

[00:31:46] Jaclyn Suzuki: That's a good question. Yeah. The answer to.[00:31:50] [00:31:55]

[00:31:56] Jaclyn Suzuki: I would guess no, I would guess you [00:32:00] would need a, a mix and that would be the healthiest. Um, yeah. Yeah. And I [00:32:05] think, yeah, I think, um, especially for the physical [00:32:10] activity part and the, the social development part. Yeah. But. [00:32:15]

[00:32:16] Gerry Scullion: Yeah, absolutely. So let, let's go back to research actually, yourself. Yeah. [00:32:20] Um, so you mentioned you went to China.

[00:32:23] Gerry Scullion: Yeah. And then you went to Finland and you went [00:32:25] to, um, Los Angeles. So what, what was the big, or, or was [00:32:30] there any shifts that you noticeably saw between the three different territories? Can you talk to them? [00:32:35]

[00:32:35] Jaclyn Suzuki: Yeah, great question. Um, we were, I would [00:32:40] say to start off, we. [00:32:45] Of surprised by how overwhelmingly [00:32:50] similar folks' perspective about play was across the globe.

[00:32:53] Jaclyn Suzuki: And so across those [00:32:55] three countries and the the other four, the seven total that we learned from, [00:33:00] um, in the study. Wow. Like people really were [00:33:05] seeing similar values in play. These, you know, these four big [00:33:10] play motivations came out across the, these play personalities exist [00:33:15] across the globe, um, across ages and genders.

[00:33:19] Jaclyn Suzuki: They're kind [00:33:20] of universal psychographics. Um, but there, yeah, there were some [00:33:25] differences for sure in, in culture and kind of the, even the [00:33:30] history of play. Um, I would say in China. [00:33:35] You know, just on average a family home is, is a lot smaller [00:33:40] than in the states. And so parents were really creative about [00:33:45] the environments for play and, um, where to [00:33:50] store things, how to create, you know, playful spaces in the home.[00:33:55]

[00:33:55] Jaclyn Suzuki: Um, we saw a mother install a giant [00:34:00] chalkboard in the. 3-year-old son could kind of, the [00:34:05] way she put it was, I want him to be able to draw like kind of [00:34:10] unbound from a, you know, a paper, the edges of a paper I want, I want his play [00:34:15] to be kind of this boundless free Yeah. Type of time, [00:34:20] which was just so beautiful because she was talking about it and she was in a very small apartment.[00:34:25]

[00:34:25] Jaclyn Suzuki: Um, so, so that was a physical thing. Um, [00:34:30] I, I'd say a mentality. We saw in China were [00:34:35] with the pre-teens. The parents were, were really protective of screen time and, [00:34:40] um, there were really strict limits on tablet usage and only, you know, [00:34:45] after everything else had been accomplished. Um, so this amazing [00:34:50] 11-year-old we spoke with, um, in China, played piano [00:34:55] and really enjoyed.

[00:34:56] Jaclyn Suzuki: Piano and basketball as big forms of play, and then [00:35:00] also digital gaming. And so kind of an example where it felt well-rounded [00:35:05] for him. And I think part of that was because there were some limits on the gaming perhaps. [00:35:10]

[00:35:10] Gerry Scullion: Was there one of those three cultures that encouraged play [00:35:15] throughout the full life, or was there, was there any correlation between [00:35:20] Finland's um, selection as being the happiest country in the world?

[00:35:23] Gerry Scullion: What are the learnings? Yeah. [00:35:25]

[00:35:25] Jaclyn Suzuki: The team was very, um, interested in Finland [00:35:30] because it wasn't a, a outwardly [00:35:35] exuberant expression of play and joy. It's a little bit more reserved and, [00:35:40] uh, as they talked to families, it, they kind of [00:35:45] came to understand that it's, it's just a core value. Um, [00:35:50] yeah, play, of course. Of course, just part of life, you know, that's, that's what we [00:35:55] do.

[00:35:55] Jaclyn Suzuki: It's, it's the right thing to do. It's a healthy thing to do. And, uh, it was just so [00:36:00] integrated. So I'd say that country we saw where it was just really integrated, [00:36:05] um, especially in childhood, it was very protected for children. Um. [00:36:10] And I think, and and adults seem to have a healthy relationship with play [00:36:15] as well.

[00:36:16] Jaclyn Suzuki: Um, Americans I think were more, a little more exuberant [00:36:20] and maybe active in their play. There was a lot of, a lot of sports, a lot of outdoors. [00:36:25] I was gonna talk about this before when you were talking about the qualities of play is the [00:36:30] senses came up a lot and play experiences. Stimulate the [00:36:35] senses and the outdoor hiking.

[00:36:38] Jaclyn Suzuki: Um, even just taking your [00:36:40] game, your board game in the outdoors. Okay. And stimulating the [00:36:45] senses a little bit. And so we talk, you know, we talk to Marcella about toys that [00:36:50] are more sensorial and how, what does that mean?

[00:36:52] Gerry Scullion: Um, yeah. Was there, um. [00:36:55] And again, people, I encourage you to go look for this. We might be able to put a [00:37:00] link to the Yeah.

[00:37:01] Gerry Scullion: Report in, in the show notes. Yeah. Great. One of the things that [00:37:05] I've noticed with children and I, and I've run summer camps and stuff with, with kids before and I've [00:37:10] researched, but games that tend to have a winner at the end of it at certain [00:37:15] age groups where there's a competition element to it, um, tend to get [00:37:20] a lot more emotional reactions.

[00:37:21] Gerry Scullion: Mm-hmm.[00:37:25]

[00:37:25] Gerry Scullion: Beating so is [00:37:30] for.[00:37:35]

[00:37:37] Gerry Scullion: Streak. Um, like even with [00:37:40] Snakes and Ladders, a very common game that we play in our house. [00:37:45] There's a winner. Yeah. And my boy hates to lose, so I'm like, oh [00:37:50] yeah. Like, you know, that wasn't a six. That was a one. Oh no, I'm down the, I'm down the ladder again. [00:37:55] Like talk to around that type of play.[00:38:00] [00:38:05]

[00:38:05] Jaclyn Suzuki: I love that. That's a good call out. Um, I think [00:38:10] games used to be more about winning, and now [00:38:15] if we look at the, the framework and the,

[00:38:18] Gerry Scullion: the

[00:38:18] Jaclyn Suzuki: play personalities, you [00:38:20] can see there are a couple play personalities that really, really do love that and seek that

[00:38:24] Gerry Scullion: out. Yeah, [00:38:25]

[00:38:25] Jaclyn Suzuki: the, to.[00:38:30]

[00:38:31] Jaclyn Suzuki: But there's so much more. And so we're starting to see the rise of like [00:38:35] cooperative games, collaborative games. Um, [00:38:40] you know, when my kids were a little younger there, there were more of these emotional [00:38:45] intelligence, social intelligence games where we were just. Talking about [00:38:50] feelings in a, you know, and, and going through friendship [00:38:55] scenarios and helping, helping them learn in a fun, playful way about [00:39:00] that with no, no winner there.

[00:39:02] Jaclyn Suzuki: Um, I think some of those creative, you [00:39:05] know, building games where we're building things together, world building [00:39:10] is, it's another, a good example of that.

[00:39:13] Gerry Scullion: It's funny. It's funny that you [00:39:15] mentioned world building games because that's what my boy Sam wanted [00:39:20] for his sixth birthday. He's been Minecraft, you know, kind of mad [00:39:25] without ever having played it.

[00:39:27] Gerry Scullion: Um, so I, I spent the $40 and [00:39:30] I got it. I installed it and I've another Mac downstairs. [00:39:35] I'm ashamed to say I, I, I can't really figure this one out. Um, [00:39:40] I've actually hired a fifth class person who's probably about 10 or 11. He's a friend, a [00:39:45] friend, friend of the family actually, and he's coming over next week to do, uh, [00:39:50] an hour session with me and Amazing.

[00:39:52] Gerry Scullion: That's a great idea. And I'm gonna pay him, like [00:39:55] I said, look, I'll pay you 10[00:40:00]

[00:40:00] Gerry Scullion: so. I look at it and I'm like, I actually dunno what I'm meant to be doing here. [00:40:05] Like there's disconnect is real between some. Yeah. [00:40:10] Like I'm trying to make the leap and I'm like, I actually dunno what I'm meant be doing here, Sam. I'm, I'm [00:40:15] flying, uh, um, I'm digging. Um, is that what you're meant to do? [00:40:20] Who are like.[00:40:25]

[00:40:28] Gerry Scullion: You know, is there anything in the, in the [00:40:30] report that really allows us to reenter the, the play [00:40:35] world, um, safely without looking like, um, you know, an [00:40:40] absolute plum like I do at times?

[00:40:41] Jaclyn Suzuki: Oh my gosh. I love that. Um, well, good for you for [00:40:45] exploring and, and getting, getting tutoring too. [00:40:50] Yeah, the report is full of new ideas to play.

[00:40:54] Jaclyn Suzuki: I think that [00:40:55] is a big, um, outcome. Hmm. And that's for [00:41:00] all of us, for sure. I think adults probably need it too. Need the ideas. [00:41:05] Um, yeah. One of the things I liked about this project is it resulted in a [00:41:10] toolkit like I was telling you about the cards for. For the Mattel [00:41:15] teams and kind of originally designed for the design teams Yeah.

[00:41:19] Jaclyn Suzuki: To activate. But [00:41:20] it's been used more broadly, almost like an employee onboarding tool, ah, [00:41:25] to get folks into just the, the world of play, which is [00:41:30] this know concept that Mattel stands for and champions. And so. [00:41:35] So part of that is, uh, to get folks [00:41:40] talking about why they play. And you know, this is one of the games in the toolkit is like, spin the [00:41:45] wheel and explore a concept, you know, [00:41:50] a type of play maybe you haven't before.

[00:41:51] Jaclyn Suzuki: So this was, um, this one we landed in play for [00:41:55] connection. And part of play for connection is actually it's about connecting with people in [00:42:00] the present, but also with. Memories in your past. So we landed on [00:42:05] visit nostalgia and uh, the conversation prompt here [00:42:10] is describe a scent that returns you to a happy childhood memory.[00:42:15]

[00:42:15] Gerry Scullion: Oh, nice.

[00:42:16] Jaclyn Suzuki: Do

[00:42:17] Gerry Scullion: are[00:42:20]

[00:42:22] Gerry Scullion: probably the smell of my mother baking bread. To be [00:42:25] honest. It's the smell of bread. Like I always kind of like my mom used to soda bread. Yeah. [00:42:30] What about you, Jacqueline?

[00:42:33] Jaclyn Suzuki: Yeah, that's a good one. [00:42:35] Um, I, I might say grass, freshly cut grass. We [00:42:40] just, your basic

[00:42:41] Gerry Scullion: cut grass just cut grass. Yeah.

[00:42:43] Jaclyn Suzuki: Yeah. We, we did a lot of like, [00:42:45] tumbling in the yard.

[00:42:46] Jaclyn Suzuki: Um, a lot of grass stains on our clothes and as kids. [00:42:50]

[00:42:50] Gerry Scullion: Yeah. Yeah. That's another one as well. Like, you know that, that's pretty cool. Yeah. [00:42:55] Jacqueline. It's, it's a, it's a fascinating area. Like we, we've had a couple of people on speaking [00:43:00] about play over the last couple of years. Um, this sounds like it's a must read though, [00:43:05] I have to say.

[00:43:05] Gerry Scullion: Um, I will find the link, or if you send me the link. Yeah, I'll send it [00:43:10] to you. Description, the show notes. If you watch it on YouTube, it's gonna be below in the description. If you're on [00:43:15] Spotify or Apple Podcast, podcasts gonna be in.[00:43:20]

[00:43:24] Gerry Scullion: What's your [00:43:25] website and what's the best way for people to reach out and, and stay in touch with? Do? Yeah, absolutely. [00:43:30]

[00:43:30] Jaclyn Suzuki: Our website is look with motto

[00:43:34] Gerry Scullion: nice [00:43:35]

[00:43:35] Jaclyn Suzuki: com and yeah, reach out on LinkedIn or um, through the [00:43:40] website Jacqueline on my email's. jacqueline@lookwith.com. Happy to talk about [00:43:45] approach to.

[00:43:49] Gerry Scullion: [00:43:50] Just to show how small the world is. Okay. Um, yeah, I asked beforehand, I said, how did you, [00:43:55] how did you hear about us? And they were like, well, my daughter, [00:44:00] daughter, wasn't it?

[00:44:01] Jaclyn Suzuki: Yeah. Yes.

[00:44:02] Gerry Scullion: Daughter and Lucy Flores's daughter. [00:44:05] Went to free school together. So there you go. I'm just saying a big shout out to Lucy [00:44:10] Flores and indirectly to Rachel deas as well, who connected me to Lucy.

[00:44:13] Gerry Scullion: There we go. [00:44:15] There you go. Just the show. Small. The world is, um, amongst all of us who listen [00:44:20] and are on the show as well. But look, Jacqueline, I wrap every. Episode up on this is eight [00:44:25] cd, but thanking their guests for coming on. Um, it is a bit more kind of daunting when we don't [00:44:30] have a script or any of that kinda stuff.

[00:44:31] Gerry Scullion: All of these episodes are unscripted. We, we go live and we just, [00:44:35] you know, let our curiosity follow us through the conversation, which to me always delivers [00:44:40] the best results. Um, Jacqueline, thanks so much for your time. It has been Absolutely.

[00:44:44] Jaclyn Suzuki: [00:44:45] Thank you for having me. Appreciate it.

[00:44:46] Gerry Scullion: Anytime chat to [00:44:50] [00:44:55] you.

John Carter
Tech Vlogger & YouTuber

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